Explore a personal world of light and sound as it emerges from your body.
Sit down, turn off the lights, and use your voice to fall through strobing tunnels-of-light, impossible shapes, and deep into a meditative trance. SoundSelf is an elegant symmetry of image, sound, and body that takes advantage of loopholes in the way you perceive to facilitate a new experience of your self and your world. Each play-through is unique to you, and lasts one extremely intense hour.
SoundSelf will be available for PC, Mac, and Linux in 2014. It is being developed to optionally support the Oculus Rift.
Play the alpha, or pre-order here!
Before beginning work on SoundSelf, I spent most of my time making sound effects for independent games like Antichamber, The Stanley Parable and Capsule. In this video, I go through some of the unique sound design challenges SoundSelf presents to me, and how I’ve approached those challenges. Special thanks to the awesome Tina Rodriguez for her musical generosity.
Here are some more ideas I’ve been experimenting with. Aside from “fields”, I think all of these are pretty beautifully successful, and I look forward to exploring them more fully in game. This is based on a wind-powered sculpture a friend of mine posted on facebook. This is the most direct exploration of mandala forms [...]