Based in Austin, TX
DescriptionSoundSelf is a sensual exploration game about the intrinsic pleasure of playing instead of the rewards of winning. You use your voice to explore a hypnotic world of sounds and visuals that feel like they are emerging directly from your body. Each tone will navigate you through strobing tunnels-of-light, impossible shapes, and into a meditative trance. The result is an elegant symmetry of image, sound and body that takes advantage of loopholes in the way you perceive to facilitate a new experience of yourself and your world. Each play-through lasts one extremely intense hour.
HistoryRobin Arnott had his first "peak" experience at Burning Man in 2011, and the world has not looked the same to him since. Nobody ever forgets their first experience of what some people call "the divine." For Robin, the series of mental dominoes to fall that temporarily unwound his personhood are remembered clearly as though in slow motion. The central design of SoundSelf came to him, basically fully formed, just a few months later, as a digital adaptation of the particularities of Robin's own unwinding. When the Oculus Rift was announced in 2012, and DSP programmer / game designer Evan Balster joined the project, SoundSelf grew from a tiny passion project to an ambitious undertaking that has taken 4 years to complete. SoundSelf has been in development since early 2012, but a successful Kickstarter campaign in March of 2013 raised $36,766 for accelerated development and for the construction of a Deep-Playa installation at Burning Man, 2013.
- Supports the Oculus Rift and other 3D displays.
- Face-melting music with synesthetic DMT-style visualizations uniquely generated in response to your voice.
- Play alone or with friends.
- Musical skill not required! SoundSelf works with any voice through any microphone, like the one on your webcam.
- Infinite replayability.
- Intrinsically meditative gameplay, even for players uninitiated in meditation. Early playtesters report improved sleep!
Logo & Icon
Awards & Recognition
- ""Vertigo of Reality" exhibition" Berlin Academy of Art, November, 2014
- "Games for Change Nominee for "Most Innovative Game"" New York City, 22 April, 2014
- "A MAZE Nominee for "Most Amazing Game"" Berlin, 09 April, 2014
- "IGF "Nuovo" Finalist" San Francisco, 18 March, 2014
- "Indiecade East Selection" New York City, 15 February, 2014
- "Game City Selection" Nottingham, 19 October, 2013
- "Gamercamp Selection" Toronto, 1 November, 2013
- "Indiecade Selection" Culver City, 3 October, 2013
- "Best of E3" Flesh Eating Zipper, 17 June, 2013
- "Indiecade Showcase @ E3 2013" Los Angeles, 11 June, 2013
- ""Ahhhcade" exhibition" SFMOMA, March, 2013
- "The game induced a beautiful and seamless trance that made me forgot that I was in virtual reality [...] The only other way to try and describe SoundSelf is by comparing it to a synaesthetic experience, where sight, sound, and other sensations blur into one."
- DJ Pangburn, VICE
- "I saw, for just one moment, the glimmering shadow of God."
- Jared Rosen, Indie Statik
- "It's hard to describe the intensity of the experience [...] Absolutely sublime."
- Chris Person, Kotaku
- "I was blissfully lost."
- Ben Kuchera, Penny Arcade
- "Coolest thing I played at GDC."
- Patrick Klepek, Giant Bomb
- "ZERO. FACE. LEFT."
- Anonymous hippie in our guest book, Burning Man
- "SoundSelf may be the hardest VR project to describe. Maybe it's the hardest thing to describe, period."
- Caty McCarthy, Versions
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About Robin Arnott
Robin Arnott lives in Austin and Black Rock City. He is an audio designer and interactive artist, best known for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He is also the curator of Indiecade's annual "Night Games" party.
More information on Robin Arnott, our logo & relevant media are available here.